August 1, 2016

Eleetus and Virtual Reality 

Check out our video below of the Oculus Rift goggles and our simulator. Talk about enhancing your experience! Wow!

The VR goggles totally increase the already amazing immersion and feeling of really driving a race car. Combining VR with the most realistic motion in the industry just takes the entire experience up another level. 



More to come on this from Eleetus, so check it out when you can.

Utterly out of control fun!


October 5, 2016 10:56am

Thank you for your inquiries!


Currently we are not accounting for the movement of the platform in the visual display. We have found that the movement's effect on the Oculus Rift Headset is minimal and does not detract from the experience.


We found that eliminating the camera sensor greatly reduces (if not fully eliminates) the camera jumps in Project Cars. We will need to undergo some more testing, but we would assume that this would help in iRacing as well. We started by simply turning the camera around so it could not see the headset, but ultimately disconnected the camera from the tripod and coiled it nicely inside our motion base. Currently, it seems that you still need to have the camera plugged in, but we stowed ours safely away in the motion base next to the computer. Be sure the sensor is safe from the movement of the electric motors if you try this. And yes, it is a phenomenal experience!

September 20, 2016 9:34am

How did you do the motion cancelation ("substracting" the accelerations of the seat from measured accelerations of the HMD)?
* Did you implement your own head-tracking?
* Is there a public api for that?

September 1, 2016 12:06pm

trying to run a Rift CV1 on our Blue Tiger simulator and the FOV perspective keeps jumping around inside of the iRacing sim. I noticed on your video it is doing the same thing (the image of the dashboard is keeps changing location/perspective). How do we lock the location of the driver's head in the sim without sacrificing up/down/left/right tilt of the driver's head? Other than this major issue, it is a phenomenal experience versus the monitors!!!


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Who is Wilson? Wilson is the head of R&D and brains behind our amazing simulator system. We feel there is no better person to discuss our new developments, games and overall enhancements. So every week or two Wilson will inject his knowledge into one little corner of our website.


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